![]() Unsolicited advice, make of it what you will. Happily with 2K fights under your belt, you should be able to understand the AI and the strengths and weaknesses of individual units, therefore be able to take advantage of the Rogues you have. ![]() Keep that in mind as yo put together your attacking army and whether you want to use Roques or not for that particular fight. Note that Rogues are tricky to use in armies of more then one unit type. These traits combine in a lot fo neat ways. Until you get Traz treat Rogues as if they were whatever other unit you are using in your attacking army, with three differences that you can use to your advantage.ġ) The transform ability, soaking up a hit.Ģ) Untransformed HMA Rogues have good movement range and far and away do the most damage of any HMA unit.ģ) Because the AI tries to attack Rogues first they can be used as bait to lure DA units into bad positions. The Rogues you have can be decisive in specific fights, but since you have a limited supply, you'll want to choose those fights to take maximum advantage of your Rogues. ![]() You can get some good use out of a handful of Rogues, but realistically they will not markedly change your overall fighting capability until you add Traz. Traz + Rogue Hideout completely change fighting because Rogues work best when you can field an army of 1 unit such as 1 Knight or 1 Heavy Infantry and 7 Rogues. You're in the tough area where you've gotten access to Rogues but don't have Traz. Tl dr Taking full advantage of Rogues mandates Traz + Roge Hideout, however even a handful of Rogues can be decisive in occasional fights.
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